Masking

Designing a Dynamic Equipment System in Unity.

November 18, 2023 Dynamic, Equipment, Shader, Masking, Unity, Design

We want to have exchangeable equipment on our character # The goal is to give our players various items to choose from. For this example, our players will choose a weapon, armor for protection, and boots. We want to visualize these choices on the character. The imagined system should enable quick equipment swaps. All items get rendered on a player avatar. All items are mesh models # Weapons are simple meshes. ...

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