May 5, 2024
Soul Towers,
Live,
Release
The Rework of Soul Towers is finished
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With new textures, decorations, and enemies. Say hello to our latest fiend Siphon: You can get a quick look at the level: Highlighting is working again.
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There were some bugs in the render pipeline. I learned a lot of stuff about the scriptable render pipeline. Thanks to Zemn for the bug-reporting
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There was a bug with the experience system. Experience on weapons didn’t show up on the compilation screen.
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April 28, 2024
Sludge Madness,
Live,
Release,
Escape Attempt
Today I can finally release the pending changes on the live servers. The primary changes are the new avatar compilation and the ongoing raid rework.
The raid rework isn’t finished. Yet I couldn’t find a reason to further delay the live update.
For this release, I re-enabled the Escape Attempt raid. It is a two-stage encounter with fights in the perimeter, and the final in the gateway.
In the perimeter you will fight the Custodian.
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April 21, 2024
Sludge Madness,
Live,
Release
It took the whole week to finish the lightning for the three levels. There is a tiny parameter: Pushoff on the Lightmap Parameter Asset. This parameter solved all issues with black stripes on the light-maps.
I will gradually rework all available raids. In this first release, only Sludge Madness is playable.
Sludge Madness is a 3-stage raid.
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You start with the well-known encounter. It derives from the initial Sludge Madness raid.
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April 14, 2024
Sludge Madness,
Live,
Release
Last week I was busy. I made some progress on the Sludge Madness raid. It will be a 3-level raid.
The existing library will contain the first encounter.
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After you killthe Murkas you can progress into the next stage.
You will fight the Gooness and Phenias in the Laboratory.
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After that, you will progress to the final fight in the auditorium.
The demon Varanoth awaits you in the auditorium.
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March 31, 2024
Crafting,
Quest,
Release,
Beta
I spent the week implementing a quest system. I use it to introduce the players into the game.
At first, you have to farm materials.
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The player has to enter Academy Halls and farm 10 of each material. That takes approximately 15 minutes. You can see your active quests above the chat window on the left side. To open the quest details, click on the small yellow icon. After gathering, you have to compile avatars for the remaining roles.
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March 24, 2024
Crafting,
Equipment,
Release,
Beta
I could finally release the new crafting system to the beta servers. Thanks to @Madrao for finding most game-breaking bugs so this release feels functional.
If you followed the updates of the recent month, there is probably not much new.
If not, I will iterate through the changes below.
The character configurator compiles all your equipment into one avatar.
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These avatars get stored in compilation booths in your cell.
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December 31, 2023
Level,
Live,
Release,
Rework
I used the holidays to rework the training area and tutorial and added a new world zone.
Compilation Core
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After leaving your cell you will now enter the Compilation Core.
It acts as a connection to other world levels. I plan to add an area for raid creation and another hallway for more zones.
Training Hall
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Also, I overhauled the training area design. It now looks more sci-fi and cybernetic.
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December 24, 2023
Adamant,
Live,
Release
In the last weeks, I focused my efforts on adding a new adamant difficulty. The latest update releases it to the live server. The difficulty is only accessible through a Cipher. You get a Cipher by completing a challenging level.
Adamant raids introduce new raid mechanics. You can read about them in the previous dev logs. To further complicate things, adamant raids have weekly changing obstacles. These are additional effects, that will try to kill you.
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December 17, 2023
Adamant,
Beta,
Release
Adamant mechanics
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I added adamant mechanics for all levels.
Firebound Forge
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Every meteor will spawn a dragon egg. Those eggs need to get destroyed, or dragonkins spawn. Pit of Elements
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At the start of the boss fight, Khorin spawns a big vortex that rotates around the arena. Another vortex spawns, every time he casts meditation. Soul Towers
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The High King got a new ability. He will periodically summon a High Priest.
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December 10, 2023
Adamant,
Beta,
Release
This week I released adamant difficulty for three raids on the beta server. Those raids are Bloodshed Arena, Sludge Madness, and Escape Attempt. They all got new boss mechanics. In the case of Bloodshed Arena, I improved the existing mechanics. The boss will now get a shield as soon as a vassal spawns.
Five obstacles at the start
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Adamant raids will get an additional obstacle. Every week a lesser and a higher obstacle is chosen.
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