Gui

New GUI and target zone visibility

September 13, 2023 Devlog, Gui, Targetzones

Reworked GUI # I got sick of the grey tone and wanted some SciFi vibe. I bought some SciFi frames and gave the GUI a more distinctive look. Blue is now the primary color. Every dialog got reworked to fit the new theme. Redesigned Target zones # I received feedback that it is sometimes hard to see which effects are hostile. Enemy effects are now clearly visible. Better solo raiding # There were a bunch of levels that you would have trouble beating if you played alone. ...

GUI Overhaul

May 13, 2023 Patchnotes, Earlyaccess, Gui

GUI Overhaul # I’ve spent the last two weeks implementing a new GUI concept. The old design felt confusing and cluttered. I added more space and hopefully made it more intuitive. The new interface should conform to the immersion I want to create. The whole game places you in the simulation of a giant corporation named “Raiding.Zone”. This cooperation bought your conscious self. You only live in a simulated environment. ...

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