Devlog
Progress Report: Animation Rework

Progress Report: Animation Rework

Reworked Weapon Moonseeker, New animations and effects for Relieving Journal

September 29, 2024 Animations, Teaser

Progress Report: Animation Rework

Progress Report: Animation Rework

New animations, particles, and spells for Obsidian Warhammer, Staff of Burning Souls and Protector of the Lost

September 15, 2024 Animations, Teaser

Father of War: Animations

Father of War: Animations

Animation Teaser for the new tank weapon Father of War.

September 1, 2024 Fatherofwar, Teaser

New Weapon Teaser: Father of War

New Weapon Teaser: Father of War

New tank weapon will arrive soon. It is a two-handed sword.

August 18, 2024 Fatherofwar, Teaser

Introducing Control Bars

Introducing Control Bars

Control Bars supersede the old spell bars. You can move abilities and buffs from one controlbar to another.

July 30, 2024 Control-Bar, Ui, Interface

War Room Area Released

War Room Area Released

New Area in the prison complex. It is a world zone that displays all active raids.

July 7, 2024 War Room, Release, Bugfix

Release - Council of Elements

Release - Council of Elements

Relased the Desert of Pain. I have also had the time to fix some bugs.

June 30, 2024 Desert of Pain, Release, Bugfix

Council of Elements

Council of Elements

First look at the elementals of the Desert of Pain.

June 16, 2024 Desert of Pain, Teaser, Monster

Teaser Desert of Pain

Teaser Desert of Pain

New world level with four different zones.

June 9, 2024 Desert of Pain, Teaser

Release Run of Elements

Release Run of Elements

Fully reworked raid Run of Elements is now live.

June 2, 2024 Buried Entrance, Release, Live

Run of Elements - Teaser

Run of Elements - Teaser

New raid Run of Elements containing Pit of Elements, Buried Entrance and Firebound Forge.

May 26, 2024 Run of Elements, Teaser

Firebound Forge Teaser

Firebound Forge Teaser

Reworking of Firebound Forge is in progress.

May 12, 2024 Firebound Forger, Teaser

Soul Towers Rework

Soul Towers Rework

Reworked Soul Towers Raid

May 5, 2024 Soul Towers, Live, Release

Update for Live Servers

Update for Live Servers

Avatar Compilation system and two reworked raids are now live.

April 28, 2024 Sludge Madness, Live, Release, Escape Attempt

Sludge Madness Rerelease

Sludge Madness Rerelease

Beta Release of the 3-Stage raid: Sludge Madness

April 21, 2024 Sludge Madness, Live, Release

Sludge Madness Progress

Sludge Madness Progress

I made progress on the multi stage raid Sludge Madness.

April 14, 2024 Sludge Madness, Live, Release

Varanoth in the Auditorium

Varanoth in the Auditorium

New dungeon auditorium as an extension to the Sludge Madness.

April 7, 2024 Raids, Auditorium, Academy

Intro Questline

Intro Questline

Added intro questline, fixed several bugs, and small rework of Relieving Journal

March 31, 2024 Crafting, Quest, Release, Beta

Avatar Compilation Beta Release

Avatar Compilation Beta Release

New talents, augmentation and crafting system is finally live on the beta servers.

March 24, 2024 Crafting, Equipment, Release, Beta

New Talent Trees for all Weapons

New Talent Trees for all Weapons

Added new talent trees for all weapons

March 17, 2024 Crafting, Equipment, Teaser, Concept, Talents

Avatar Compilation GUI

Avatar Compilation GUI

Presenting the GUI for the new crafting/equipment system.

February 25, 2024 Crafting, Equipment, Teaser, Concept

Crafting and Equipment Teaser

Crafting and Equipment Teaser

Introducing the concept for a new crafting and equipment system.

February 18, 2024 Crafting, Equipment, Teaser, Concept

Academy Halls Release

Academy Halls Release

PvE World level released on live server.

February 11, 2024 Academy-Halls, Live, Spawns

Mini-Bosses and Lightning

Mini-Bosses and Lightning

Four new mini bosses and npcs for each wing of the Academy Halls.

February 4, 2024 Academy-Halls, Beta, Minimap, Pickups

Loot, Pickups and Minimap

Loot, Pickups and Minimap

Added pickups to Academy Halls. I also added a minimap to the interface.

January 21, 2024 Academy-Halls, Beta, Minimap, Pickups

Academy Halls on Beta

Academy Halls on Beta

PvE World level released on beta.

January 14, 2024 Academy-Halls, Beta, Spawns

Training Area and Tutorial Rework

Training Area and Tutorial Rework

I added a new world map and reworked the TrainingArea and the Tutorial.

December 31, 2023 Level, Live, Release, Rework

Adamant Difficulty Release

Adamant Difficulty Release

I released Adamant difficulty on the live server, added boss phase hints and integrated the new weapon models.

December 24, 2023 Adamant, Live, Release

Adamant Weekly Loot

Adamant Weekly Loot

Released all adamant levels and added weekly loot to the beta server.

December 17, 2023 Adamant, Beta, Release

Adamant Beta Release

Adamant Beta Release

Adamant difficulty on the beta server for three levels.

December 10, 2023 Adamant, Beta, Release

Adamant Teaser

Adamant Teaser

New adamant difficulty and visual updates

December 3, 2023 Adamant, Teaser, Visuals, Shadergraph

Smart Bots Release

Smart Bots Release

Bots will now dodge area effects. Visual upgrade for boots, essences, spawning and ae target selection.

November 26, 2023 Bots, Boots, Target-Zone, Essence, Spawn

Cautious Raiders

Cautious Raiders

Bots will now dodge area effects, boot textures and new target-zone visuals.

November 19, 2023 Bots, Area Effects, Target Zones, Boots

Designing a Dynamic Equipment System in Unity.

Designing a Dynamic Equipment System in Unity.

How to display changing equipment on a character.

November 18, 2023 Dynamic, Equipment, Shader, Masking, Unity, Design

Avatar face rework

Avatar face rework

Avatar face rework and various bug fixes

November 12, 2023 Face, Art, Design

Art Rework and Movement spells

Art Rework and Movement spells

Website art rework and new movement spells on beta server

November 5, 2023 Movement, Art, Design

Release Pit of Elements

Release Pit of Elements

Released Pit of Elements together with two new weapons and a new level ending screen.

October 29, 2023 Release, LevelEndingScreen, PitOfElements, Weapons, SiphonAndCarnage, WaterStream, Chroniker, CoolingCarapace

US Beta servers

US Beta servers

I was finally able to get a server in the US. Sludge Madness and Pit of Elements are performant now. There are also some reworks of the raid mechanics of Pit of Elements.

October 22, 2023 Beta, Us, Server, Pit of Elements

Pit of Elements on Beta

Pit of Elements on Beta

Released the new level and 4 new items onto the beta server

October 14, 2023 Beta, Release, PitOfElements, Weapons, SiphonAndCarnage, WaterStream, Chroniker, CoolingCarapace

Teaser: Pit of Elements

Teaser: Pit of Elements

New level and two new weapons ahead.

October 7, 2023 Teaser, PitOfElements, Weapons, SiphonAndCarnage, WaterStream

Solo Raiding through Multiboxing

Solo Raiding through Multiboxing

Control your complete raid by switching your active players.

October 1, 2023 Design

New GUI and target zone visibility

New GUI and target zone visibility

I reworked the GUI, changed target zone visibility and added more solo raiding spells.

September 13, 2023 Devlog, Gui, Targetzones

Two years for developing an MMO

Two years for developing an MMO

The story of developing Raiding.Zone

September 3, 2023 Devlog, Retrospective

Weapon Balance Test

Weapon Balance Test

Using Kotlin Coroutines to balance weapons

September 2, 2023 Patchnotes, Balancetest

New Talents and Ultimates

New Talents and Ultimates

All weapons got 4 new talents including 2 ultimate spells.

August 27, 2023 Patchnotes, Earlyaccess, 3d, Nameplates

Patch Notes 22.08.2023

Patch Notes 22.08.2023

Healthbars and Buffs on Nameplates

August 22, 2023 Patchnotes, Earlyaccess, 3d, Nameplates

Spells as code

Spells as code

How to implement a type-safe spell-system in code

June 30, 2023 Tutorial, Spells, Code

Run Animation, Target Selection and Camera Movement

Run Animation, Target Selection and Camera Movement

New run animations, better visibility for targets and an updated skeleton

June 23, 2023 Patchnotes, Target-Selection, Camera, Skeleton

Designing a multiplayer Spell-System

Designing a multiplayer Spell-System

How to build a solid multiplayer spell system.

June 17, 2023 Spell-System, Gamedesign, Tutorial

Progress Report: WebGL, Guest Accounts and Playtest

Progress Report: WebGL, Guest Accounts and Playtest

Added WebGL, Guest accounts, new music to cell and frame limiters

June 9, 2023 Playtest, Webgl, Grammar, Guestaccounts

Writing a game chat server in Kotlin

Writing a game chat server in Kotlin

Writing a game chat server in Kotlin using Websockets and SharedFlows

June 2, 2023 Tutorial, Kotlin, Channels, Flows, Websockets

Avatar Redesign

Avatar Redesign

Avatar Redesign, chat and statistics rework

May 29, 2023 Patchnotes, Earlyaccess, Avatar, Chat, Statistics

GUI Overhaul

GUI Overhaul

GUI Overhaul

May 13, 2023 Patchnotes, Earlyaccess, Gui

Full Gameplay Trailer

Full Gameplay Trailer

All levels with lightning released.

April 30, 2023 Earlyaccess, 3d, Release

Light and Shadow

Light and Shadow

Baked light and Shadows are now available

April 22, 2023 Earlyaccess, 3d, Release

First 3D Release

First 3D Release

First Early Access Release reworked in 3D

April 15, 2023 Earlyaccess, 3d, Release

Progress Report: Firebound Forge

Progress Report: Firebound Forge

Firebound Forge in 3D

April 8, 2023 Patchnotes, Earlyaccess, 3d, Teaser, FireboundForge

Progress Report: Sludge Madness

Progress Report: Sludge Madness

Sludge Madness in 3D

April 1, 2023 Patchnotes, Earlyaccess, 3d, Teaser, SludgeMadness

Progress Report: Bloodshed Arena

Progress Report: Bloodshed Arena

Bloodshed Arena in 3D

March 25, 2023 Patchnotes, Earlyaccess, 3d, Teaser, BloodshedArena

Progress Report: Arcane Factory

Progress Report: Arcane Factory

Arcane Factory in 3D

March 11, 2023 Patchnotes, Earlyaccess, 3d, Teaser, ArcaneFactory

Raiding Zone in the Third Dimension

Raiding Zone in the Third Dimension

First Teaser for Raiding Zone in 3d

February 25, 2023 Patchnotes, Earlyaccess, 3d, Teaser

The Statsystem of Raiding.Zone

The Statsystem of Raiding.Zone

Description of all stats and their effects

January 29, 2023 Stat-System, Design

Character Sprite Overhaul

Character Sprite Overhaul

New Sprites for Characters, Avatars and Weapons

January 22, 2023 Patchnotes, Earlyaccess, Sprites

Patch notes for 12.01.2023

Patch notes for 12.01.2023

Patchnotes: PlagueCarrier and Performance

January 12, 2023 Patchnotes, Earlyaccess

Code Generation from Kotlin to C#

Code Generation from Kotlin to C#

How to use your Kotlin Code in C#

December 24, 2022 Programming, Design, Code-Generation, Kotlin, Csharp

Technology Stack

Technology Stack

A game with Kotlin and Unity

December 24, 2022 Programming, Design, Spring-Boot, Unity, Techstack, Kotlin, Csharp

Early Access Release Update

Early Access Release Update

Patchnotes for early access release

December 22, 2022 Patchnotes, Earlyaccess

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