The 3D migration progresses a lot slower than I expected. I had to get my head around a bunch of conceptual stuff. The concept I used for animation was unintuitive.
Furthermore, the 3D area effects need a height to look like they should.
Blender is an incredible tool but the learning curve is steep.
I used it for character rigging, and it works far better than the “MagicaVoxel-Toolbox”.
Nevertheless, I completed the “Arcane Factory. You get to see the weapon “Stormcaller” in action.
The next level to migrate will be the “Bloodshed Arena”.