The Rework of Soul Towers is finished #
With new textures, decorations, and enemies.
Say hello to our latest fiend Siphon:
You can get a quick look at the level:
Highlighting is working again. #
There were some bugs in the render pipeline.
I learned a lot of stuff about the scriptable render pipeline.
Thanks to Zemn for the bug-reporting #
There was a bug with the experience system. Experience on weapons didn’t show up on the compilation screen. In the end, it was a caching problem.
Next Up: Firebound Forge Rework #
I also want to rework the design of the Obsidian Warhammer. The changes I introduced with diminishing returns did hurt the gameplay.