December 10, 2023
Adamant,
Beta,
Release
This week I released adamant difficulty for three raids on the beta server. Those raids are Bloodshed Arena, Sludge Madness, and Escape Attempt. They all got new boss mechanics. In the case of Bloodshed Arena, I improved the existing mechanics. The boss will now get a shield as soon as a vassal spawns.
Five obstacles at the start
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Adamant raids will get an additional obstacle. Every week a lesser and a higher obstacle is chosen.
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October 29, 2023
Release,
LevelEndingScreen,
PitOfElements,
Weapons,
SiphonAndCarnage,
WaterStream,
Chroniker,
CoolingCarapace
Pit of Elements is now released on the live server. It is a 2.5-phase fight.
The first phase contains lightning vortexes and stone pillars. The stone pillar will always spawn on the damage camp. The vortex will spawn on the tank that doesn’t have boss aggro. If there is only one tank the vortex will spawn on him. At the end of the first phase, Khorin will absorb near Stone Pillars and grant himself a shield.
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October 14, 2023
Beta,
Release,
PitOfElements,
Weapons,
SiphonAndCarnage,
WaterStream,
Chroniker,
CoolingCarapace
Pit of Elements is now released onto the beta server. It is a 2.5-phase fight.
The first phase contains lightning vortexes and stone pillars. You will have to move the vortexes to the pillars.
Then comes an intermediate phase. You have to pierce the earthen shield to interrupt the cast.
After that, there is a longer phase with fire elementals and ice blocks.
At the end of the cycle, you should hide behind the pillars or the blocks to dodge the nova cast.
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April 30, 2023
Earlyaccess,
3d,
Release
Full Gameplay Trailer
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All levels are now available with added lightning and occlusion baked in. I composed a video containing all levels:
I also want to present the new cover of Raiding.Zone: While reworking the Arcane Factory, I noticed that the level felt empty. So I added additional Tesla emitters in the corners.
I fixed some bugs during the playtest and implemented a proper loading screen.
All weapons have an enhanced range now.
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April 22, 2023
Earlyaccess,
3d,
Release
Light and Shadow
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I managed to separate each level into a scene. That makes it possible to bake light and occlusion into the scene. I had some problems learning which parameters work best.
The baking time was a marginal issue because my own computer only has a GTX1080 installed.
The next problem to solve was the sheer size of the level. The initial lightmap for FireboundForge had a size of 5GB.
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April 15, 2023
Earlyaccess,
3d,
Release
I finally finished the migration to 3D. I started working on it in February and finished it this week.
There were a lot of learnings along the way.
Starting from 3D model creation in MagicaVoxel to rigging and animating in Blender and ending with designing particle effects in 3D. This is still an early access release, and there will be some rough edges. The Android-Version is not available yet. I have to figure out how the perspective can work on mobile devices.
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