Relieving Journal

Relieving Journal #

Healing weapon based on Regeneration effects.

An old druid once wrote this about regeneration.

Stats #

Base Attributes #

Name Level 1 Level 2 Level 3
Stamina 12 14 16
Power 10 16 22
Spirit 5 6 7

Abilities #

Sprout #

Applies Sprout on target
Name Value
ResourceType MANA
ResourceAmount 50
Range 300
Casttime 0 s
Cooldown 0 s

Regrow #

Heals initially 20+25.0*Pwr and applies Regrow Buff
Name Value
ResourceType MANA
ResourceAmount 100
Range 300
Casttime 1.5 s
Cooldown 0 s

Overgrowth #

Heals strong initially but weakens over time, if Sprout is present it increases instead
Name Value
ResourceType MANA
ResourceAmount 120
Range 300
Casttime 1 s
Cooldown 3 s

Spores #

Applies Spores on target
Name Value
ResourceType MANA
ResourceAmount 90
Range 300
Casttime 0 s
Cooldown 10 s

Harvest Life #

Deals 6+3.0*Pwr damageand heals the lowest allied target for 6+3.0*Pwr. If Sprout is on target, deal 20% more damage and healing.
Name Value
ResourceType MANA
ResourceAmount 50
Range 300
Casttime 5 s
Cooldown 0 s

Talents #

Level 1 #

Everbloom
Spores don't loose stacks on targets with Sprout active
Fertilize
Regrow places a Spores-Buff in target

Level 2 #

Harvest
When Sprout buff ends, mana is restored
Stimulation
Every time Spores jump, mana is restored

Level 3 #

Devote to Nature
Harvest Life heals 2 lowest allies.
Wild Growth
If Sprout ends on you, it will sprout in all targets in 10 range

Level 4 #

Harvest
Overgrowth reduces the damage taken of the target by 15%.
Excitation
Harvest Life has a 30% chance to grant you Excitation.

Level 5 #

Spring
Places Spores in the 3 most injured allies and forces them to jump while channeling.
Synthesis
All your healing effects tick twice as fast

Essencecombinations #

Pollinate

Expiring Sprout will buff your next Regrow

Combination:

Sowing

Harvest Life will also heal in 100 range around the target.

Combination:

Splicing

Spores has a 30% chance to duplicate when jumping

Combination:

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